IGNORED

private val IGNORED: ElementMatcher.Junction<TypeDescription>

ByteBuddy's default ignore minus two clauses. Its classloader one (isNull() or PlatformClassLoader) drops every bootstrap/platform target as onIgnored, which reaches PatchHandle as pending, unreadable against a class that never loaded. isSynthetic() reads modifiers, and the description this matches against resolves its NAME lazily and nothing else — so it would parse the class file of everything the name clauses below miss, i.e. every class the game loads, once per installed patch. Both matchers select one method on one FQN, so nothing synthetic reaches them anyway. The rest is verbatim: weaving ByteBuddy or the reflection accessors recurses into the weave, and PatchBridge — bootstrap-resident, so reachable only now — joins it for that same reason, being what every woven advice calls.