compile
Compile code to an opaque handle, OFF any tick — pure computation, no game state. The handle is a masking-loaded type the game loader only ever passes back to execute.
Return
an opaque compiled-script handle for execute
Parameters
code
the snippet source to compile
killIdField
name of the target lane's scriptguard kill-id field, woven into the snippet as a per-tick timeout check, or "" for the off-tick parallel lane (no watchdog)
evalId
the value that field must equal for THIS eval's woven check to fire
Throws
if masking-loader init or compilation fails